Alt Access

The Digital Guide to Accessibility.

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Preface

Accessibility
is Not Optional.

Imagine browsing the internet. Your screen looks clear. But what if it didn't?

Supported By
European UnionIMSImpact Hub Phnom PenhProsob

Alt Access is a learning campaign supported by Prosob (Impact Hub Phnom Penh) and funded by the European Union. Built for tech students to understand accessibility and apply inclusive design.

As Cambodia digitizes, it is time for our tech students to catalyze this shift so that everyone — including those with disabilities — can have access.

"Disability is not the problem. Barriers to access are."

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The Practice

Feel how the visually impaired experience the web

Theory teaches you "what". Experience teaches you "why". Step into the user's perspective to test your assumptions.

Chapter 01

The
Spectrum

Visual impairment is not binary. It is a wide range of human experiences that affects how people perceive & interact with your work.

Definition

"Visual impairment refers to a wide range of conditions that reduce a person's ability to see clearly, even with glasses or medical treatment."

Why it matters: Barriers are not just for the completely blind. They include unreadable text, unclear navigation, and interfaces that rely solely on visual cues.
Taxonomy

Blindness

Total Blindness

No light perception. Relies entirely on screen readers/Braille.

Partial Blindness

Some light perception but limited useful vision.

Low Vision

Blurred Vision

Lack of sharpness, details are fuzzy (e.g., cataracts).

Reduced Visual Acuity

Cannot see small details even with correction.

Color Deficiency

Red-Green (Deuteranopia)

Difficulty distinguishing red and green shades.

Blue-Yellow (Tritanopia)

Difficulty distinguishing blue and yellow.

Monochromacy

Complete color blindness (seeing in grayscale).

Field Loss

Tunnel Vision

Loss of peripheral vision (e.g., Glaucoma).

Central Vision Loss

Loss of center focus (e.g., Macular Degeneration).

Visual Field Loss

Blind spots or patchy vision.

Sensitivity

Photophobia

Extreme sensitivity to light and glare.

Nyctalopia

Night blindness or poor vision in low light.

Contrast Sensitivity

Difficulty distinguishing objects from background.

Chapter 02

Inclusive
Design

"Accessibility is the baseline standard. Inclusive Design is the methodology that helps achieve it."

How Do We Build It?

Inclusive Design is a methodology that learns from diverse users and designs with human differences in mind from the start.

It considers not just permanent disability, but temporary injuries, situational limitations, language barriers, and cultural contexts.
The Curb-Cut Effect

A feature designed for accessibility often improves the experience for everyone.

In urban design, sidewalk ramps (curb cuts) were specifically made for wheelchairs but fundamentally helped parents with strollers, travelers with heavy luggage, and cyclists.

Screen ReadersBlind

Used heavily by commuters listening to articles while driving, and people experiencing severe eye fatigue.

Video CaptionsDeaf

Essential for people watching videos in noisy public places, quiet libraries, or those learning a non-native language.

One Solution. Infinite Benefits.
Chapter 03

The
Motivation

Beyond empathy, there are three critical reasons why accessibility requires immediate action from modern developers.

Survey Data

The Reality Check

Survey Data: 120+ IT Students

Step 1 / 5

The Purpose

Why we needed to ask.

The Purpose

Source: Alt Access Survey 2025

Why You Should Care

It isn't just about doing the right thing. It's about building robust software for the real world.

The Reality Check: We surveyed over 50 local developers. Most agree it's important, but almost none actually implement it. Here is why you must.
The Three Pillars

It's The Law

Governments worldwide (ADA, European Accessibility Act) require strict standards. Non-compliance limits global reach and risks lawsuits.

Career Growth

Teams that practice inclusive design outperform in innovation. Expertise in "universal design" future-proofs your engineering skillset.

Expand Reach

1.3 billion people globally have a disability. Building inaccessible products arbitrarily excludes 15% of your potential user base.

Chapter 04

The
Standard

WCAG compliance ensures that users can perceive, navigate, & understand content without relying on sight.

WCAG 2.1 Checklist

Visual Requirements (AA)

1.1.1Text Alternatives for non-text content
1.4.3Sufficient Contrast (AA Level)
1.4.1Don't rely on Color alone
1.4.4Resize text up to 200%
1.4.10Reflow without horizontal scroll
2.1.1Full Keyboard Accessibility
2.4.7Visible Focus Indicators
1.3.1Clear Page Structure (Headings)
4.1.2Screen Reader Compatibility
2.3.1No Flashing Content

Accessibility is a core requirement, not a feature.

Core Principles

Responsive

Website must work on all devices (Mobile, Tablet, Desktop).

Keyboard Only

All interactive elements must be accessible without a mouse.

Text Alternatives

Images must have alt text. Videos must have captions.

Contrast

Text must have sufficient color contrast against backgrounds.

The Cost of Retrofitting

Fixing accessibility issues after a product is built costs up to 100x more than designing them correctly from the beginning. Learn the standards before you write code.

Chapter 05

The Campaign.

Short documentaries and social media videos that challenge the status quo on accessibility.

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Chapter 07

The
Learning Center

A structured, self-paced course for developers and designers. Master the principles that make the web work for everyone.

Course Overview
KeyboardVisionHearingMobilityCognitionALL
WCAG 2.2

Web Accessibility

Building for Visual Impairment

30 Minutes
6 Modules
What you'll master
Semantic Structure
Alt-Text Context
Color Independence
Keyboard Navigation
Curriculum
01

Introduction

What is web accessibility and why it matters.

02

WCAG Standard

The global rulebook — A, AA, and AAA conformance.

03

Alternative Text

Writing meaningful alt text that gives context.

04

Color & Contrast

The 4.5:1 ratio rule and color independence.

05

Keyboard Navigation

Logical tab order and visible focus indicators.

06

Conclusion

Inclusion by design, not by afterthought.

Ready to Learn?

Complete all 6 modules in about 30 minutes. Self-paced, interactive, and built for developers.

Start Training